Place-Based Learning Games


 
 
     

Upcoming Presentations


4th Annual Conference on Higher Education Pedagogy
 
2012 Lilly Conference on College and University Teaching
 
Virtual Worlds Best Practices in Education Conference 2012
 
University of North Carolina Teaching and Learning with Technology (UNC-TLT) Conference 2012
 
EdMedia 2012 - World Conference on Educational Media and Technology
 
Place-based augmented reality games are an emerging type of learning tool that combine field-based activities with location-based media, and utilize game-design principles and scenarios to establish rich real-world contexts for exposing students to scientific issues. In these simulations, students use location-aware handheld devices to receive information and explore the environmental in a field setting, with clues and data provided to them when in or around a pre-defined location.

Associated Grants & Funding

Enhancing Community Engagement through Place-Based Mobile Learning Activities
Leadership and Educational Studies Research Grant, Appalachian State University, $1,800, January 2011

A Field-Based Simulation for Groundwater Education on Guam
US Geological Survey Water Resources Research National Competitive Grants Program, Principal Investigator, $18,873 (funded), February 2008

Associated Publications

Strategies for Integrating Mobile Learning for Student-Community Engagement
(February 2012 - to appear) Conference: 4th Annual Conference on Higher Education Pedagogy

Student-Community Collaboration to Construct Mobile Learning Games
(September 2011) Journal: EDUCAUSE Quarterly

Students Constructing Mobile Learning Games for the Community: An Experiential Learning Strategy
(June 2011) Conference: The International Academic Forum Asian Conference on Technology in the Classroom

Mobile Learning for Formative Assessment and Increased Student Engagement
(April 2011) Conference: The 2011 UNC Teaching and Learning with Technology Conference

Mobile Learning Tools to Support Service-Learning and Community Engagement
(April 2011) Conference: The 2011 UNC Teaching and Learning with Technology Conference

Strategies for Integrating Mobile Learning In and Out of the Classroom
(February 2011) Conference: 2012 Lilly Conference on College and University Teaching

Place-Based Games for Science Education Using the Wherigo Mobile Platform
(March 2009) Conference: UNC Teaching and Learning with Technology Conference

Development of a Place-Based Mobile Game for Groundwater Education
(March 2009) Conference: The Society for Information Technology and Teacher Education (SITE) Conference

A Toolkit for Developing Educational Place-Based Augmented Reality Games
(March 2008) Conference: The International Technology, Education and Development (INTED) Conference